After rediscovering vintage fantasy fiction by Robert E. Howard last month, it got me thinking about some of the other classics I’ve read over the years. Among these is Three Hears and Three Lions by Poul Anderson, first published as a novella in 1953. This may not be one of the most well-known works of vintage fantasy, but its influence on the genre cannot be overstated.
This is the cover of my Fantasy Masterworks edition. |
This book, with The Broken Sword, is the best Anderson ever produced, a great seminal work which should be read by anyone interested in the roots of modern fantasy fiction.
– Michael Moorcock
Moorcock has admitted that Three Hearts and Three Lions influenced his own stories about Elric of Melniboné, another fantasy classic. Anderson’s tale contains all of the fundamental archetypes of fantasy fiction, and while it may seem cliché by today’s standards, it was original enough in 1953. Also, this novel is credited among the sources that influenced the creation of the role playing game Dungeons & Dragons. It’s easy to see why since the whole story plays out like a good old fashioned D&D campaign.
This old school cover is cool too. |
Holger is befriended by a dwarf named Hugi, who plays the role of Holger’s sidekick, and a beautiful swan-may named Alianora, who serves as Holger’s love interest in the tale. As they travel to the Faerie realm, which exists in a perpetual state of twilight, Holger concludes he’s “fallen into a realm beyond his own time.” He comes to learn this world is parallel to our own where the Holy Roman Empire of Charlemagne exists alongside the realm of Faerie and creatures from legend, as if the fantasy world of the French Chansons de Geste (the Carolingian Cycle) had come to life. The fantastic realm is called Middle World, which sounds a lot like Middle Earth, but both Tolkien and Anderson likely derived the term from the Midgard of Norse mythology. The land is in a perpetual struggle between the primeval forces of Law (represented by the Holy Roman Empire) and Chaos (the forces of Faerie), and like the Nazis of Holger’s home world, Chaos seeks to make the whole earth its own.
This was one of the original covers. |
Holger determines he must discover his true identity in this land so he can fulfill whatever destiny has brought him to this world. Along the way, he is joined by a mysterious Moor named Sir Carahue (also of Carolingian fame) who has been searching for Holger. Together with Hugi and Alianora, Carahue accompanies Holger on a quest to retrieve a magical sword named Cortanta, forged of the same metal as Durindal and Excalibur, which can help Holger withstand the gathering forces of Chaos (at least according to the old wizard who sent them on the quest). All of this makes it easy to see how Three Hearts and Three Lions influenced so many fantasy tales and role-playing games that came after it.
To me, the most interesting thing about Three Hearts and Three Lions is where it fits into the pantheon of vintage fantasy fiction. Anderson published Three Hearts and Three Lions a year before Tolkien’s The Fellowship of the Ring, yet sixteen years after the release of The Hobbit and twenty-one years after Robert E. Howard published his first Conan tale. Because both Tolkien and Anderson borrowed heavily from folklore, it’s hard to tell how much The Hobbit may have influenced Anderson’s tale. The dwarves and elves of Middle World bear little resemblance to Tolkien’s, though the story does have a riddle contest with a giant that’s a lot like Bilbo’s parlay with Gollum, and it’s reminiscent of the scene with the three trolls as well.
Of course, playing riddle games with a monster is as old as Oedipus and the mythological sphinx. The point is, each story and myth influences the ones that come after it. And as far as fantasy fiction is concerned, Three Hearts and Three Lions holds a special place in that lineage.